Three-cushion glossary
The words players use, in plain English. Where a lesson covers a term in depth, the term links to it.
A to D
Average (general average): points divided by innings; the standard measure of a player. See Rules.
Ball first: a shot where the cue ball hits an object ball before any cushion. Usually the safer choice. See Ball first or cushion first.
Bank (cushion first): a shot where the cue ball goes to one or more cushions before the first object ball.
Big ball: a second object ball near a cushion (ideally near a corner), which the cue ball can hit directly or off the cushion first, so it is a much bigger target than a ball in open table. See Big ball.
Carom: the cue ball striking both object balls; a point. Also the family of pocketless billiards games.
Cue ball: the ball you strike; in three-cushion each player has their own, white or yellow.
Cushion (rail): the rubber edges of the table. Players say rail for cushion, and long rail and short rail for the sides and ends.
Diamond: a sight mark on the rail. Seven on each long rail, three on each short rail. See The table.
Diamond system: a counting method that uses diamond numbers to aim cushion routes.
Double kiss: the cue ball and the first object ball meeting a second time right after the hit, usually off a nearby cushion. Kills most shots. See Kisses.
Draw: backspin, from striking the cue ball below centre.
E to N
English (side): sidespin, from striking the cue ball left or right of centre.
Feather: a very thin hit on the first ball. Hard to control.
Follow: topspin, from striking the cue ball above centre.
Frozen: a ball touching another ball or a cushion.
Half-ball hit: aiming the cue ball's centre at the object ball's edge, so half of one covers half of the other. The most forgiving thickness. See The hit.
High run: the most points scored in one inning.
Inning: one turn at the table, from your first shot until you miss.
Kiss: an unplanned collision between the cue ball and an object ball (or two object balls) that changes the shot.
Lag: a soft shot, or the lag for the break where both players send a ball to the far cushion and back.
Lag ticky: a cushion-first pattern off two cushions before the first ball. See Ticky, lag ticky and umbrella.
Long (playing long): a table whose cushions send the ball off at wider angles than expected. See Short, true or long.
Natural: ball first, then around the table off adjacent cushions with running english. The first shot to look for. See The natural.
O to Z
Object ball: either of the two balls that aren't your cue ball.
Position play: choosing and playing a shot so the balls stop in a good position for the next one. See Position play.
Reverse english: sidespin that works against the cue ball's direction off a cushion, narrowing the angle and taking speed off. See Running and reverse english.
Running english: sidespin that turns the same way the cue ball is travelling along the cushion, widening the angle and keeping it moving.
Safety: a shot played to leave the opponent a hard position if you miss.
Short (playing short): a table that sends the ball off the cushions at narrower angles than expected.
Stun: hitting the cue ball so it slides into the first ball without topspin or backspin.
Thickness (fullness): how much of the object ball the cue ball covers at contact, from full ball to a feather.
Ticky: a cushion-first shot where the cue ball goes to a cushion, hits the first ball, and returns to the same cushion. See Ticky, lag ticky and umbrella.
Two-way shot: a shot that scores short or long: short, the cue ball hits the second ball directly; long, it goes two more cushions around the corner and hits it from behind. The ball sits a couple of diamonds out from that corner. See Two-way shots.
Umbrella: a cushion-first pattern that goes to two adjacent cushions (a corner), then the first ball, then back across. See Ticky, lag ticky and umbrella.