Kisses: how to see them coming

A kiss is an unplanned collision: the cue ball and an object ball meeting again, or the two object balls meeting in the cue ball's way. A perfectly struck shot can lose its point to a kiss. Avoiding them is one of the oldest rules of shot selection.

The double kiss off the first ball

The most common kiss happens right after the hit. The first object ball goes into a nearby cushion, comes straight back, and meets the cue ball again, often within a few centimetres of where they first touched. It happens when the first ball is close to a cushion and the hit is thick, so the object ball heads into the rail and bounces back along the cue ball's path.

Before any shot where the first ball is near a rail, follow the object ball after the hit: where does it go, and does it come back? If it does, choose a thinner hit, a different first ball, or a different route. Never plan a shot that depends on a double kiss.

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Kisses later in the route

No timing shots

A timing shot is one where an object ball must be in a particular place at a particular moment: the first ball moving into the cue ball's path to be hit as the second ball, for instance. They're spectacular when they work and they almost never do. Don't choose a route that relies on one.

Speed is the kiss maker

Most kisses come from object balls moving too far. Less speed and a thinner hit keep the first ball quiet, which is one more reason to play the softest stroke the route allows. See Speed and spin.

In the trainer: the engine plays every candidate route many times with real errors, so routes that kiss lose their odds. It never chooses a route that needs a double kiss off the first ball or a timing shot.